Jun 06 2024 Real-Time Rendering Contents Introduction The Graphics Rendering Pipeline The Graphics Processing Unit Transforms Shading Basics Texturing Shadows Light and Color Physically based Shading Local Illumination Global Illumination Image-Space Effects Beyond Polygons Volumetric and Translucency Rendering Non-Photorealistic Rendering Polygonal Techniques Curves and Curved Surfaces Pipeline Optimization Acceleration Algorithms Efficient Shading Virtual and Augmented Reality Intersection Test Methods Graphics Hardware The Future Collision Detection Real-Time Ray Tracing Introduction The Graphics Rendering Pipeline The Graphics Processing Unit Transforms Shading Basics Texturing Shadows Light and Color Physically based Shading Local Illumination Global Illumination Image-Space Effects Beyond Polygons Volumetric and Translucency Rendering Non-Photorealistic Rendering Polygonal Techniques Curves and Curved Surfaces Pipeline Optimization Acceleration Algorithms Efficient Shading Virtual and Augmented Reality Intersection Test Methods Graphics Hardware The Future Collision Detection Real-Time Ray Tracing